

One of the initial inspirations for me was Herzog Zwei. “In my head it was an RTS game in the beginning. I realized those could be the same exact story. I also had a story about a roadie for a heavy metal band being pulled back in time to a barbaric world where demons have enslaved humanity. Hot rods driven by demons controlling them. I wanted to make an RTS game that involved Big Daddy Roth type demons and hot rods. “Like a lot of things, it was two ideas floating around my head that crashed into each other.

“It’s funny,” Double Fine President Of Needing No Introduction Tim Schafer told RPS. It was a product of oddball inspiration, once-in-a-lifetime timing, and quite a bit of luck. But Double Fine's last truly all-or-nothing shout at the triple-A devil was unique for a number of reasons. Nowadays – a mere three years later – a similar meeting of minds isn't even conceivable. By most standards, Brutal Legend simply shouldn't have happened. Oh, and that was only after Activision flushed Schafer's metal dream into the nightmarish bowels of development hell, nearly dooming it in the process. And then let's remember that EA, of all publishers, was manning the unlikely super group's synth – which, in this particular case, was wired exclusively to make “ka-ching” sounds at Double Fine's behest. Let's reflect, for a moment, on how absurdly specific Brutal Legend's chunky thematic stew actually was. And a 100-strong soundtrack that pridefully pounded eardrums with everything from Judas Priest to Motorhead to (ew) DragonForce.

An action-RTS inspired by classic heavy metal album covers.
